commit
6d86dea53b
@ -0,0 +1,160 @@
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# Byte-compiled / optimized / DLL files
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__pycache__/
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||||
*.py[cod]
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*$py.class
|
||||
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||||
# C extensions
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*.so
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||||
|
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# Distribution / packaging
|
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.Python
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build/
|
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develop-eggs/
|
||||
dist/
|
||||
downloads/
|
||||
eggs/
|
||||
.eggs/
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||||
lib/
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||||
lib64/
|
||||
parts/
|
||||
sdist/
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||||
var/
|
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wheels/
|
||||
share/python-wheels/
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*.egg-info/
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||||
.installed.cfg
|
||||
*.egg
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||||
MANIFEST
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# PyInstaller
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# Usually these files are written by a python script from a template
|
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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*.manifest
|
||||
*.spec
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
pip-delete-this-directory.txt
|
||||
|
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# Unit test / coverage reports
|
||||
htmlcov/
|
||||
.tox/
|
||||
.nox/
|
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.coverage
|
||||
.coverage.*
|
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.cache
|
||||
nosetests.xml
|
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coverage.xml
|
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*.cover
|
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*.py,cover
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.hypothesis/
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.pytest_cache/
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cover/
|
||||
|
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# Translations
|
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*.mo
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*.pot
|
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|
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# Django stuff:
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*.log
|
||||
local_settings.py
|
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db.sqlite3
|
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db.sqlite3-journal
|
||||
|
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# Flask stuff:
|
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instance/
|
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.webassets-cache
|
||||
|
||||
# Scrapy stuff:
|
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.scrapy
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||||
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# Sphinx documentation
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docs/_build/
|
||||
|
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# PyBuilder
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.pybuilder/
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target/
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# Jupyter Notebook
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.ipynb_checkpoints
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|
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# IPython
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profile_default/
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ipython_config.py
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|
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# pyenv
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# For a library or package, you might want to ignore these files since the code is
|
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# intended to run in multiple environments; otherwise, check them in:
|
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# .python-version
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|
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# pipenv
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# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
|
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# However, in case of collaboration, if having platform-specific dependencies or dependencies
|
||||
# having no cross-platform support, pipenv may install dependencies that don't work, or not
|
||||
# install all needed dependencies.
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||||
#Pipfile.lock
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||||
|
||||
# poetry
|
||||
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
|
||||
# This is especially recommended for binary packages to ensure reproducibility, and is more
|
||||
# commonly ignored for libraries.
|
||||
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
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||||
#poetry.lock
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||||
|
||||
# pdm
|
||||
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
|
||||
#pdm.lock
|
||||
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
|
||||
# in version control.
|
||||
# https://pdm.fming.dev/#use-with-ide
|
||||
.pdm.toml
|
||||
|
||||
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
|
||||
__pypackages__/
|
||||
|
||||
# Celery stuff
|
||||
celerybeat-schedule
|
||||
celerybeat.pid
|
||||
|
||||
# SageMath parsed files
|
||||
*.sage.py
|
||||
|
||||
# Environments
|
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.env
|
||||
.venv
|
||||
env/
|
||||
venv/
|
||||
ENV/
|
||||
env.bak/
|
||||
venv.bak/
|
||||
|
||||
# Spyder project settings
|
||||
.spyderproject
|
||||
.spyproject
|
||||
|
||||
# Rope project settings
|
||||
.ropeproject
|
||||
|
||||
# mkdocs documentation
|
||||
/site
|
||||
|
||||
# mypy
|
||||
.mypy_cache/
|
||||
.dmypy.json
|
||||
dmypy.json
|
||||
|
||||
# Pyre type checker
|
||||
.pyre/
|
||||
|
||||
# pytype static type analyzer
|
||||
.pytype/
|
||||
|
||||
# Cython debug symbols
|
||||
cython_debug/
|
||||
|
||||
# PyCharm
|
||||
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
|
||||
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
|
||||
# and can be added to the global gitignore or merged into this file. For a more nuclear
|
||||
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
|
||||
#.idea/
|
@ -0,0 +1,4 @@
|
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# Conway's Game of Life
|
||||
|
||||
|
||||
Rules: https://en.wikipedia.org/wiki/Conway's_Game_of_Life
|
@ -0,0 +1,105 @@
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import random
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import copy
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import time
|
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import os
|
||||
|
||||
os.system("cls")
|
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|
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|
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class State(object):
|
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def __init__(self, depth: int, width: int, coords=None):
|
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# Coords: tuple of ints or list of tuple of ints
|
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self.width = width
|
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self.depth = depth
|
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|
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self.board = [[0 for i in range(width)] for j in range(depth)]
|
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if coords is None:
|
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pass
|
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elif isinstance(coords, tuple):
|
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x, y = coords
|
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self.board[x][y] = 1
|
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elif isinstance(coords, list):
|
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for pair in coords:
|
||||
x, y = pair
|
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self.board[x][y] = 1
|
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elif coords == "random":
|
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self.randomBoard()
|
||||
else:
|
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raise Exception(
|
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"No proper coords provided. Try a tuple of ints or a list of tuple of ints"
|
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)
|
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|
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def randomBoard(self):
|
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for idx, i in enumerate(self.board):
|
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for jdx, j in enumerate(i):
|
||||
if random.randint(1, 2) == 1:
|
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self.board[idx][jdx] = 1
|
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else:
|
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self.board[idx][jdx] = 0
|
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|
||||
def render(self):
|
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print("-" * (self.width + 2))
|
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for i in self.board:
|
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print(
|
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"|"
|
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+ "".join(str(k) for k in ([" " if j == 0 else "*" for j in i]))
|
||||
+ "|"
|
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)
|
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print("-" * (self.width + 2))
|
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|
||||
def step(self):
|
||||
boardcopy = copy.deepcopy(self.board)
|
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for rowidx, row in enumerate(self.board):
|
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for elemidx, elem in enumerate(row):
|
||||
live_neighbours = self.checkNeighbours(boardcopy, rowidx, elemidx)
|
||||
if self.board[rowidx][elemidx] == 1:
|
||||
if live_neighbours == 2 or live_neighbours == 3:
|
||||
pass
|
||||
else:
|
||||
self.board[rowidx][elemidx] = 0
|
||||
else:
|
||||
if live_neighbours == 3:
|
||||
self.board[rowidx][elemidx] = 1
|
||||
|
||||
def checkNeighbours(self, board, rowindex, columnindex, neighbourhood="moore"):
|
||||
alive = 0
|
||||
if rowindex != 0:
|
||||
if board[rowindex - 1][columnindex] == 1:
|
||||
alive += 1
|
||||
if rowindex < self.depth - 1:
|
||||
if board[rowindex + 1][columnindex] == 1:
|
||||
alive += 1
|
||||
if columnindex != 0:
|
||||
if board[rowindex][columnindex - 1] == 1:
|
||||
alive += 1
|
||||
if columnindex < self.width - 1:
|
||||
if board[rowindex][columnindex + 1] == 1:
|
||||
alive += 1
|
||||
if neighbourhood == "moore":
|
||||
if rowindex != 0 and columnindex != 0:
|
||||
if board[rowindex - 1][columnindex - 1] == 1:
|
||||
alive += 1
|
||||
if rowindex < self.depth - 1 and columnindex < self.width - 1:
|
||||
if board[rowindex + 1][columnindex + 1] == 1:
|
||||
alive += 1
|
||||
if rowindex != 0 and columnindex < self.width - 1:
|
||||
if board[rowindex - 1][columnindex + 1] == 1:
|
||||
alive += 1
|
||||
if rowindex < self.depth - 1 and columnindex != 0:
|
||||
if board[rowindex + 1][columnindex - 1] == 1:
|
||||
alive += 1
|
||||
return alive
|
||||
|
||||
|
||||
def main():
|
||||
state = State(20, 50, "random")
|
||||
state.render()
|
||||
for i in range(100):
|
||||
time.sleep(0.2)
|
||||
os.system("clear")
|
||||
state.step()
|
||||
state.render()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
Loading…
Reference in new issue