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#!/usr/bin/env python
import random
import copy
import matplotlib.pyplot as plt
import numpy as np
from anime import PltAnimation
from anime import PlotlyAnimation
class State(object):
def __init__(self, depth: int, width: int, coords=None):
# Coords: tuple of ints or list of tuple of ints
self.width = width
self.depth = depth
self.board = np.array([[0 for i in range(width)] for j in range(depth)])
if coords is None:
pass
elif isinstance(coords, tuple):
x, y = coords
self.board[x, y] = 1
elif isinstance(coords, list):
for pair in coords:
x, y = pair
self.board[x, y] = 1
elif coords == "random":
self.randomBoard()
else:
raise Exception(
"No proper coords provided. Try a tuple of ints or a list of tuple of ints"
)
def randomBoard(self):
for idx, i in enumerate(self.board):
for jdx, j in enumerate(i):
if random.randint(1, 2) == 1:
self.board[idx, jdx] = 1
else:
self.board[idx, jdx] = 0
def terminal_render(self):
print("-" * (self.width + 2))
for i in self.board:
print(
"|"
+ "".join(str(k) for k in ([" " if j == 0 else "*" for j in i]))
+ "|"
)
print("-" * (self.width + 2))
def plt_render(self):
plt.imshow(self.board)
plt.show()
def step(self):
boardcopy = copy.deepcopy(self.board)
for rowidx, row in enumerate(self.board):
for elemidx, elem in enumerate(row):
live_neighbours = self.checkNeighbours(boardcopy, rowidx, elemidx)
if self.board[rowidx, elemidx] == 1:
if live_neighbours == 2 or live_neighbours == 3:
pass
else:
self.board[rowidx, elemidx] = 0
else:
if live_neighbours == 3:
self.board[rowidx, elemidx] = 1
return self.board
def checkNeighbours(self, board, rowindex, columnindex, neighbourhood="moore"):
alive = 0
if rowindex != 0:
if board[rowindex - 1, columnindex] == 1:
alive += 1
if rowindex < self.depth - 1:
if board[rowindex + 1, columnindex] == 1:
alive += 1
if columnindex != 0:
if board[rowindex, columnindex - 1] == 1:
alive += 1
if columnindex < self.width - 1:
if board[rowindex, columnindex + 1] == 1:
alive += 1
if neighbourhood == "moore":
if rowindex != 0 and columnindex != 0:
if board[rowindex - 1, columnindex - 1] == 1:
alive += 1
if rowindex < self.depth - 1 and columnindex < self.width - 1:
if board[rowindex + 1, columnindex + 1] == 1:
alive += 1
if rowindex != 0 and columnindex < self.width - 1:
if board[rowindex - 1, columnindex + 1] == 1:
alive += 1
if rowindex < self.depth - 1 and columnindex != 0:
if board[rowindex + 1, columnindex - 1] == 1:
alive += 1
return alive
def main():
# state = State(20, 20, [(0, 1), (1, 2), (2, 0), (2, 1), (2, 2)])
state = State(100, 100, "random")
#animation = PltAnimation(state)
#ani = animation.animate()
#plt.show()
animation = PlotlyAnimation(state, 100)
animation.show()
if __name__ == "__main__":
main()